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- ü
- This Issue's Source Code
- ~~~~~~~~~~~~~~~~~~~~~~~~
- þ
- Alrighty folks, it's time for a rundown of this issue's source
- code. This time we have 41 uncrunched AMOS programs, which I think is
- the most I have ever placed on one issue. So, here we go with a brief
- rundown of each. All authors are listed at the end :
-
-
- ý
- AK_Assigner.AMOS
- ~~~~~~~~~~~~~~~~
- û
- This is the source code which comes with the Assigner tutorial. It
- saves you having to place lot's of ASSIGN commands in your
- startup-sequence file, and allows you to place them all in one ASCII
- file and initalize them all at once. Handy especially to a HD user.
- Written by Andrew "Mushroom" Kellett, and is AMOSPro compatable only.
-
- ý
- AK_Buttons.AMOS
- ~~~~~~~~~~~~~~~
- û
- The source code for the buttons tutorial. Shows you how easy it is
- to create an interesting screen of button gadgets using only a few
- ÿ
- û
- numbers and a piece of text. The screen example given is that from my
- latest program MMPlay GUI, in which demo versions are now available.
- Written by Andrew "Mushroom" Kellett.
-
- ý
- AK_Colourshifting_Text.AMOS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- û
- A small colourshifting text routine to go with the screen effects
- tutorial. Demonstrates how clever-looking and effective a simple
- colourshift procedure can be. Written by Andrew "Mushroom" Kellett.
-
- ý
- AK_Decrypter_1.AMOS
- ~~~~~~~~~~~~~~~~~~~
- û
- First of two decrypter programs. This program will re-crypt files
- which were crunched with the first encrypter program. Crunches the
- first 10 letters of the alphabet. Goes with the Encrypters tutorial.
- Written by Andrew "Mushroom" Kellett.
-
-
-
-
- ÿ
- ý
- AK_Decrypter_2.AMOS
- ~~~~~~~~~~~~~~~~~~~
- û
- Second of two decrypter programs. This second version will unpack
- files encrypted with the secode encrypter program. Crunches 91 ASCII
- characters, all used in standard ASCII files. Written by Andrew
- "Mushroom" Kellett.
-
- ý
- AK_Encrypter_1.AMOS
- ~~~~~~~~~~~~~~~~~~~
- û
- First of two encrypter programs. This program encrypts the files
- to be decrypted in AK_Decrypter_1.AMOS. Written by Andrew "Mushroom"
- Kellett.
-
- ý
- AK_Encrypter_2.AMOS
- ~~~~~~~~~~~~~~~~~~~
- û
- Second of two encrypter programs. This will encrypt any ASCII file
- so it is totally unrecognizable. The files can be re-crypted using the
- AK_Decrypter_2.AMOS program. Written by Andrew "Mushroom" Kellett.
-
-
- ÿ
- ý
- AK_IFF_Fonts_1.AMOS
- ~~~~~~~~~~~~~~~~~~~
- û
- Written for use in the IFF fonts tutorial. Demonstrates how a
- non-proportionate font can be read. Also shows you how to make a
- simple scrolled font. Written by Andrew "Mushroom" Kellett.
-
- ý
- AK_IFF_Fonts_2.AMOS
- ~~~~~~~~~~~~~~~~~~~
- û
- Written for use in the IFF fonts tutorial. Demonstrates how a
- proportional font is read using only a few parameters, and shows you
- how to use it in a scroller again. Written by Andrew "Mushroom"
- Kellett.
-
- ý
- AK_IFF_Fonts_3.AMOS
- ~~~~~~~~~~~~~~~~~~~
- û
- Written for use in the IFF fonts tutorial. Demonstrates how easy
- it is to paste an IFF font text on the screen using simple X and Y
- coords. Also shows you special routines such as centering text on the
- line. Written by Andrew "Mushroom" Kellett.
-
- ÿ
- ý
- AK_Mini_DRAW_Letters.AMOS
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- û
- A routine I wrote ages ago. Simply draws all ASCII characters
- on-screen using the DRAW command. When compiled, the program is over
- 50% faster. Written by Andrew "Mushroom" Kellett.
-
- ý
- AK_VUMeter_Cross.AMOS
- ~~~~~~~~~~~~~~~~~~~~~
- û
- Goes with the VU cross routine in the executables of the
- PROGRAMMING section of the magazine, and the routines documented.
- Gives a better look to the boring VUMeter scene. The data file
- VU_Cross is on disk 1. Written by Andrew "Mushroom" Kellett.
-
- ý
- AM_Bangergame.AMOS
- ~~~~~~~~~~~~~~~~~~
- û
- A simple, and not fully finished game. Simply move your man
- around the screen, and clear all the obstickles. Written by Asa
- Margetts, and is AMOSPro only.
-
-
- ÿ
- ý
- AM_FirstrateEffex_Logo.AMOS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- û
- An interesting way of displaying an image, such as a logo, on the
- screen. Comes complete with an example to show you how it works.
- Written by Asa Margetts.
-
- ý
- BD_Mandelbrot_Genarator.AMOS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- û
- Intersting mandelbrot genarator. Has lot's of different options to
- set parameters for the different axis etc. Written by Bob Devries.
-
- ý
- BG_Cols_To_Grey.AMOS
- ~~~~~~~~~~~~~~~~~~~~
- û
- A clever little program, which will convert any colour image into
- a black and white pallette, which looks remarkably like a real B+W
- image. Written by Brett George.
-
-
-
-
- ÿ
- ý
- GL_Pixelizer.AMOS
- ~~~~~~~~~~~~~~~~~
- û
- Loads an IFF picture into memory, and enlarges specific blocks to
- make the image look as though you have zoomed in on it, yet you
- haven't moved any closer towards it. Written by Gareth Lancaster.
-
- ý
- JC_Bank_Squasher.AMOS
- ~~~~~~~~~~~~~~~~~~~~~
- û
- A small program which will squash any AMOS bank, using the SQUASH
- command, which is not as good as powerpacker or crunchmania. Written
- by Jason Chan.
-
- ý
- ML_3D_Clickbuttons.AMOS
- ~~~~~~~~~~~~~~~~~~~~~~~
- û
- Demonstrates how to use click buttons effectively. Same as my
- program AK_Buttons.AMOS, which also has loads more buttons. Written by
- Malcolm Lavery.
-
-
-
- ÿ
- ý
- ML_Add_Bytes_To_Bank.AMOS
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- û
- A small yet effective program which allows you to add extra bytes
- to the end of your data banks without losing the contents of it.
- Written by Malcolm Lavery.
-
- ý
- NW_HAM_FX_Genarator.AMOS
- ~~~~~~~~~~~~~~~~~~~~~~~~
- û
- A simple program which draws colours on a HAM screen, and uses a
- colourshifting technique. Written by Neil Wright.
-
- ý
- PB_Crazy_Circles.AMOS
- ~~~~~~~~~~~~~~~~~~~~~
- û
- Small routine written by Paul Burkey, which shows how smooth AMOS
- animation can be. Creates a series of circles which go towards the
- middle of the screen. Keep staring at the middle of the screen for an
- ecstasy-type feeling! Written by Paul Burkey.
-
-
-
- ÿ
- ý
- PG_IFF_Picroll.AMOS
- ~~~~~~~~~~~~~~~~~~~
- û
- A wonderfull little procedure, which will paste any IFF file on
- the screen in the style of a poster unrolling itself. This is a
- routine you have to check out. Written by Paul Gumsley.
-
- ý
- RC_Brian's_Theme.AMOS
- ~~~~~~~~~~~~~~~~~~~~~
- û
- Wierd program which draws lot's of patterned corridor-like
- pictures on the screen. Written by Robin Crawley.
-
- ý
- RM_Blood_Splatter.AMOS
- ~~~~~~~~~~~~~~~~~~~~~~
- û
- A bit of a gory program which draws random blood-splatterings on
- the screen. Written by Richard Martin.
-
- ý
- UN-Big_Letters.AMOS
- ~~~~~~~~~~~~~~~~~~~
- û
- Simple procedure which doubles the size of the standard screen
- text, and re-draws it back on the screen. Written by Unknown.
- ÿ
- ý
- UN_AMOS_Doodle.AMOS
- ~~~~~~~~~~~~~~~~~~~
- û
- A small painting program, which covers only bare options which
- other paint packages have. Written by Unknown.
-
- ý
- UN_Change_Point_Cols.AMOS
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- û
- A little routine which will allow you to change the colours of the
- mouse from the boring Workbench colours, to something a little more
- fab. Written by Unknown.
-
- ý
- UN_Crazy_Warp_Colours.AMOS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- û
- Routine which draws a warp tunnel on the screen, and rapidly
- changes the colours. Looks like something out of star trek back in the
- 60's. Written by unknown.
-
-
-
-
- ÿ
- ý
- UN_EHB_Spotlight.AMOS
- ~~~~~~~~~~~~~~~~~~~~~
- û
- Demonstrates how an EHB 64 colour screen can be used to give a
- very good spotlight effect, using the dip in the palette colours.
- Written by Unknown.
-
- ý
- UN_Etch_A_Sketch.AMOS
- ~~~~~~~~~~~~~~~~~~~~~
- û
- Of all the pointless things to do, someone has to do an ewtch a
- sketch simulator. Good job they left their name out of their code as
- they may have been laughed at by a few people !! Even got it down to
- the sound it makes when you shake it around to get rid of the picture,
- plus the coder makes it rattle up and down.
-
- ý
- UN_Fill_Patterns.AMOS
- ~~~~~~~~~~~~~~~~~~~~~
- û
- Demonstrates to the user how to use the default fill patterns
- built into the default mouse sprite bank, to fill in areas of the
- screen. Written by Unknown.
-
- ÿ
- ý
- UN_Fractal_Drawn_Tree.AMOS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- û
- Using different fractal calculations, this program draws a fractal
- "Tree". Works a lot faster when compiled. Written by Unknown.
-
- ý
- UN_Fractal_Surfaces.AMOS
- ~~~~~~~~~~~~~~~~~~~~~~~~
- û
- This little program draws some amazinf fractal surfaces using a
- series of different calculations, which are all displayed on the
- screen. Written by Unknown.
-
- ý
- UN_Graphic_Arrows.AMOS
- ~~~~~~~~~~~~~~~~~~~~~~
- û
- A simple procedure which will draw graphical arrows on the screen
- at any given points. Written by Unknown.
-
- ý
- UN_Plotted_Stars.AMOS
- ~~~~~~~~~~~~~~~~~~~~~
- û
- Demonstrates how to create a small starfield effect using PLOT,
- and no double buffered screen. Written by Unknown.
- ÿ
- ý
- UN_Radar_Screen.AMOS
- ~~~~~~~~~~~~~~~~~~~~
- û
- Shows you how to create the famous line, like that of a radar. It
- could come in usefull for something. Written by Unknown.
-
- ý
- UN_Snowflake_Genarator.AMOS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- û
- A small utility which generates snowflake patterns, which are
- totally random. Several options are also featured to allow you to
- change the different snowflake parameters. Written by Unknown.
-
- ý
- UN_Windows_Demo.AMOS
- ~~~~~~~~~~~~~~~~~~~~
- û
- Demonstrates to the user how the AMOS command WINDOW can be used,
- as well as some of the advantages it has over other commands. Written
- by Unknown.
-
-
-
-
- ÿ
- ý
- VS_Disk_Formatter.AMOS
- ~~~~~~~~~~~~~~~~~~~~~~
- û
- A program which will format any disk in DF0: from within AMOS
- itself. Written by Volker Stepprath.
-
- ý
- VS_Disk_Status.AMOS
- ~~~~~~~~~~~~~~~~~~~
- û
- A handy little procedure which tells you wether or not a disk in
- any given drive is write protected or not. Written by Volker
- Stepprath.
-
-
-
-
-
-
-
-
-
-
- ÿ
- þ
- Well, that just about does it for this issue. Now it is time for
- that list of source contributers that I promised. The people who's
- source code I know I used are :
-
- ù
- Andrew "Mushroom" Kellett
- Asa Margetts
- Bob Devries
- Brett George
- Gareth Lancaster
- Jason Chan
- Malcolm Lavery
- Neil Wright
- Paul Burkey
- Paul Gumsley
- Robin Crawley
- Richard Martin
- Volker Stepprath
-
-
- þ
- So folks, until the next issue of Extreme AMOS, I shall bid you
- ÿ
- þ
- farewell. Ta-ra folks and folkettes !!!
-
- ú
- [Andrew "Mushroom" Kellett]
-
- ÷
- EOF
-
-